Helmet Design Glossary

– Reference Table

Version 0.1 – Working Draft

This reference table provides cross-linked helmet design terminology, organized to show relationships between terms and concepts.

Category Key:

  • AE: Aerodynamic Elements
  • DE: Design Elements
  • DP: Design Process
  • SE: Structural Elements
  • TE: Technical Elements
  • TS: Testing & Standards
TermDefinitionCategorySee Also
AirdamA foil or aerodynamic device.AESpoiler, Windsplit, Flow chines
Arc bonesPrimary raised lines that radiate longitudinally across the shell surface, providing structural reinforcement while defining major design elements.SEBone line, Arc streaks, Structural lines
Arc streaksSubtle surface lines that follow the helmet’s curvature, primarily decorative but suggesting motion and flow.DEArc bones, Speed streaks, Flow chines
AttitudeWhen a helmet has a noticeable demeanor and is said to be aggressive, playful, intimidating, etc. Can also describe the helmet’s overall relationship to wearer.DEGesture, EyeMood, Noble, Profile Line
AxesIn locating points on a helmet body, designers use conventional 3-axis reference lines. X (front to back), Y (side to side), Z (top to bottom). Key reference points include nose bridge, ear openings, and occipital base.TEZero line, Zero point, Package
Backlights/Exhaust VentsRear ventilation openings designed for air outflow.AEVent, Ventilation Matrix, Vent slices
Badge engineeringThe practice of applying different nameplates to helmets with identical or very similar shells. ODM.DPFacelift, One-off, Platform
BakeoffA showdown between design proposals, usually held in the form of a show with clay models from rival studios or designers.DPMockup, Prototype, Theme
BlockingPreliminary arrangement of major design elements and proportions.DPTheme, Line drawing, Proveout model
Bone lineA hard, raised longitudinal peak in a shell. Usually along the side of a helmet shell more massive than a character line.DEArc bones, Character line, Peak
BowlA partial or full surface, affixed to the underside of a helmet EPS, forming the interior base structure.SEShell, Onion, Headliner
BrowA raised or protruding area above or around an arch, like a headvent or an ear cove.SEForehead Vent, Earcove, Profile Line
BugbackA rear of a helmet that curves downward without interruption, like a VW Beetle. Typical skateboard helmet, rounded back.DEFastback, Notchback, Quarter panel
BurntabThe descending tab of the helmet in front of the earcove. Sideburns. The hard point mounting location for the helmet straps.SEQuarter tab, Hard points, Retention System
ButtressesCross-supporting structural elements bridging between remaining shell sections around vent slices, preventing material spread during impact and maintaining shell integrity.SEPillar, Impact Zone, Ventilation Matrix
CenterlineA hypothetical line drawn longitudinally through the center of a developing helmet body, also known as the X axis.TEAxes, Zero line, Profile Line
ChamferThe juncture of two angled or beveled flat surfaces.DEFillet, Spline, Coved
Character lineA raised or indented, creased or peaked line on a smooth surface that adds stronger-than-normal interest to the helmet’s aesthetics.DEBone line, Crease battans, Arc streaks
CheatTo exaggerate a design feature in a sketch or model in order to improve the helmet’s appearance or proportions.DPSweeten, Mockup, Rendering
CovedRecessed, protected zone, like ear cove.DEFillet, Chamfer, Spline
Crease battansFlexible design lines that help define transitional surfaces between major helmet sections.DECharacter line, Spline, Arc streaks
CrownA domed area. Also a subtle rise or convexity in a surface to make it look straight or flat instead of sunken.DEDome, Overcrown, Tumblehome
CutlineThe line around an openable body panel.TESection, Template, Hard points
DashThe lines defined by the various testing standards that define where structural parts of the helmet should lie.TSTesting Lines, Zero line, Platform
Daylight opening (DLO)The perimeter of any helmet window.DEGoggle Window, Sightlines, Profile Line
DeckThe upper surface of the rear of the helmet.SEBugback, Fastback, Quarter panel
DomeThe upper portion of the helmet shell that forms the primary protective structure over the crown of the head.SECrown, Shell, Impact Zone
EarcoveCurved arch opening in half shell helmet for ears.SEBrow, Burntab, Quarter panel
ElevationAs seen in front, rear or side views. A side elevation, for example, is a side view.TEPlan view, Section, Profile Line
Envelope bodyA helmet body whose sides have no visual or actual side-surface interruptions or breaks.DEOrganic, Muscular, Tension
EyeMoodIn the analogy of the two front vents to the eyes on a face, the shape and the character of the vents conveyed.DEAttitude, Gesture, Noble
FaceliftDesign changes that make a familiar style or ornament look fresh and different.DPBadge engineering, One-off, Theme
FastA word used to describe the angle or tilt of a windshield or backlight. The “faster” the angle, the more nearly horizontal it is.DERake, Fastback, Profile Line
FastbackA body shape in which the roof slopes downward at the rear and blends into the deck with no notch or visual break.DEBugback, Notchback, Deck
FilletA concave, transitional surface that fills, mates or blends two intersecting surfaces. Similar to Chamfer but rounded.DEChamfer, Spline, Organic
Flow chinesSharp-edged longitudinal lines that cut through the surface geometry, typically serving both aerodynamic and aesthetic purposes.AEWindsplit, Arc bones, Speed streaks
Forehead VentPrimary front-facing ventilation intake, typically positioned above the brow line.AEVent, Ventilation Matrix, EyeMood
GestureWhen a helmet has implied motion in its styling lines and shapes.DEAttitude, EyeMood, Rifling
Goggle WindowThe shape under the brim of a helmet that matches the shape of the goggle.DEDaylight opening, Sightlines, Profile Line
Hard pointsSpecific locations of points that have to be adhered to when designing surfaces, including chin strap mounts.TEBurntab, Quarter tab, Testing Lines
Headliner/headliningThe inner trim lining of a helmet.SEBowl, Onion, Stack Height
HelmondA raw shape that a helmet would be cut from, a word that combines helmet and almond.DPMockup, Prototype, Platform
HighlightLight that bounces noticeably off a peak or line or convex surface.DEPeak, Crown, Character line
Impact ZoneSpecifically designed areas of the helmet that are engineered to absorb and distribute crash forces.SEButtresses, Shell, Testing Lines
Line drawingAn outline sketch without shading or color.DPBlocking, Rendering, Tape drawing
Lip moldingOrnamental bright trim that outlines and visually reinforces a helmet perimeter cut.DEChamfer, Fillet, Character line
LouverA slit or narrow opening to let air, light or water in or out.AEVent, Scoop, Vent slices
MockupA representation, usually of the final shape of a styled or engineered body. Can be made of wood, fiberglass, metal or any combination.DPPrototype, Bakeoff, Helmond
MonocoqueA type of body construction in which the skins are stressed to form part of the supporting structure.SEShell, Impact Zone, Platform
MuleA prototype helmet, usually built with new cosmetics over an existing foam and headform basis.DPPrototype, One-off, Helmond
MuscularWhen a design mimics human and animal forms. The designs surfaces are handled in a way that has muscle-like definition.DEOrganic, Envelope body, Tension
NobleWhen a helmet overall aesthetic and proportions commands attention, suggest financial success and social distinction.DEAttitude, Gesture, Profile Line
NotchbackA helmet style in which a relatively upright backlight joins a more horizontal rear deck, the join forming a notch.DEBugback, Fastback, Deck
Occipital CoverageThe extent and shape of protection provided to the lower rear of the skull.SEImpact Zone, Shell, Testing Lines
One-offA one-of-a-kind helmet, body style or body type.DPFacelift, Mule, Prototype
OnionDescribing the layers of surfaces that are cut into and revealed for aesthetics. Also the stack of surfaces on the interior of a helmet that describe headform, padding, foam protection surfaces, etc.SEBowl, Headliner, Stack Height
OrganicWhen surfaces are made to blend together seamlessly. Forms that appear to have grown biologically.DEMuscular, Envelope body, Fillet
OvercrownTo raise above the surrounding crowned surface.DECrown, Dome, Highlight
OverhangThe amount of helmet shell structure, as seen in side view ahead of the forehead and behind the earcove centerline.SEBrow, Earcove, Profile Line
Package (the)A drawing or series of specifications that tell where a helmet’s “hard points” must be.TEHard points, Platform, Testing Lines
PeakA sharp ridge stamped into a body surface, usually directed upward.DEHighlight, Bone line, Character line
PillarAn upright/latitudinal bridge between two ribs or body sections.SEButtresses, Impact Zone, Arc bones
Plan viewAs seen from the top.TEElevation, Section, Working drawings
PlatformThe engineering basis for a helmet, including head form specifications, testing standard requirements, foam density requirements, and molding technology constraints.TEPackage, Hard points, Testing Lines
Profile LineThe characteristic side view outline that defines the helmet’s primary shape and attitude.DEGesture, Attitude, Elevation
PrototypeA realistic, full sized three dimensional representation of an entire helmet, usually made of CNC foam, abs or a combination.DPMockup, Mule, Proveout model
Proveout modelA model made to confirm that a drawing or numerical model appears as expected.DPPrototype, Mockup, Working drawings
Quarter panelThat part of a helmet bodyside comprising the rear panel from the earcove opening backwards.SEDeck, Bugback, Earcove
Quarter tabHard point for mounting the chin straps, the corner behind the ear cove, also called dogknee.SEBurntab, Hard points, Retention System
RakeAngle of “attack” at front of helmet, the steeper the angle the more “rake”.DEFast, Profile Line, Attitude
Raw ShellThe finished but unmounted and unpainted shell, ready for graphics and final assembly.SEShell, Monocoque, Platform
RenderingA drawing or illustration that includes shading and detail.DPLine drawing, Mockup, Tape drawing
Retention SystemThe complete system of straps, adjusters, and buckles that secure the helmet to the head.SEHard points, Quarter tab, Testing Lines
RiflingSpiral or wrapped surface patterns that flow around the helmet shell, typically serving aesthetic purposes.DESpeed streaks, Flow chines, Gesture
ScoopAn open-fronted area of the body designed to let in air.AELouver, Vent, Ventilation Matrix
SectionRepresentation of a body or part of a body as if it were cut and viewed at 90 degrees.TEPlan view, Elevation, Template
ShellThe outer protective layer of the helmet, typically made of composite materials or high-grade plastics.SEMonocoque, Raw Shell, Impact Zone
SightlinesTheoretical lines from the wearer’s eyes to objects inside the helmet and also beyond or outside the helmet.TEGoggle Window, Daylight opening, Profile Line
Speed streaksSurface patterns that represent trails of water swept back by the rush of wind at speed.DEArc streaks, Rifling, Flow chines
SplineA gently curved or arched surface. Also refers to a long metal or wooden strip used to form a curve or arch.DEFillet, Chamfer, Organic
SpoilerAn upward lift of the surfaces at the rear of a helmet, simulating aerodynamic downward force.AEAirdam, Windsplit, Flow chines
Stack HeightThe measured distance from the wearer’s head to the outer surface of the shell.SEShell, Onion, Platform
SweetenIn design, to smooth and improve the aesthetic flow of a surface or line.DPCheat, Rendering, Character line
Tape drawingFull-sized “drawings” of side and end helmet-body elevations made with long, thin strips of flexible adhesive tape.DPLine drawing, Mockup, Working drawings
TemplateA hard, cut-out representation of a body surface at a certain section.DPCutline, Section, Working drawings
TensionA purposefully imperfect design feature. A conflicting set of themes combined to generate interest and controversy.DEGesture, Attitude, Muscular
Testing LinesDefined boundaries established by safety certification standards that determine minimum coverage areas and impact protection zones.TSDash, Zero line, Impact Zone
ThemeA loose design idea, usually in sketch or model form, that captures the essence of a project goal.DPBlocking, Bakeoff, Package
TumblehomeThe inward tilt or angle of the roof from the beltline up as seen in front or rear view.DETurn-under, Organic, Profile Line
Turn-underThe inward curvature of a helmet body below roughly beltline as seen in front or rear view.DETumblehome, Organic, Profile Line
VentAn opening for air passage.AELouver, Scoop, Vent slices
Vent slicesWedge-shaped voids cut through the shell and liner for ventilation, typically angled for aerodynamic efficiency and water management.SEVent, Ventilation Matrix, Buttresses
Ventilation MatrixThe planned arrangement of intake and exhaust vents designed to optimize airflow through the helmet.AEVent, Backlights, Vent slices
WindsplitA raised crease that runs longitudinally along a body surface. A windsplit is lower than a fin.AEFlow chines, Airdam, Arc bones
Working drawingsThe mechanical drawings used to complete the body engineering drafts.DPTemplate, Section, Package
Zero line (horizontal)A locating line at the bottom of the testing lines as seen in side view. Also called “datum line.”TEAxes, Zero point, Testing Lines
Zero line (vertical)A locating line at the center of the midpoint point of the headform or established at the front of the helmet.TEAxes, Zero point, Centerline
Zero pointA point that serves to locate all other parts and surfaces of the body. The zero point is often at the very center of the front of the helmet.TEAxes, Zero line, Platform
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