evaluationT0161 · human
artifact-planning
This is some of the discussion that is here on this page that you "cannot see" I need to be able to get the full context THAT IS RIGHT HERE! into the context, how to do?
I'd like to start an interview about a recent symposium I've went in.I went to in Tokyo, it was called CDFAM, Computational Design for Additive Manufacturing, the for Additive Manufacturing, Additive Manufacturing has evolved over the years, so really it's just a computational design forum with a bend toward artificial intelligence integration with still manufacturing is the end goal.I'd like to do a broad information dump, just on my impressions, and be able to expand on each of those subjects later.So my name is Shaw, I'm in Sapporo, and give me the.Anticipated interviewing style for this topic.
Let's start Mode A, here are my initial impressions
Focus on computational design trends
Okay, we're going to go through a series of text inputs here, so just at the end of each, confirm, and I'll move on to the next because I've been having trouble with the recording here. I have followed the CDFAM YouTube videos and LinkedIn discussions for a while now, for the past several events, and I find them very informative and very in line with my experience in manufacturing and desire to use computational tools to augment the process.The value I got of watching the lectures live was probably a third of the value of my experience, and two-thirds was the discussions with participants and observers and presenters in the numerous breaks in between.So I found that really enlightening. It was really good to be together with a lot of different people, all involved in similar aspects of the space.
I was trying to be cautious with my feedback as to not, um, step on anyone's toes, and.There were numerous hats worn by the presenters, some were purely academic, a lot of them were from people who are normally making presentations to venture capital, and who are trying to capitalize on the space, on the opportunity of AI and design right now.That's something to delve much more into, I think that drives a lot of the.Focus right now, and sometimes I feel that focus is off of the central premise—so there were a lot of people doing presentations and.Some of them in initial discussion afterwards were a little bit defensive of their ideas or of their presentations.Others were open to ways to make a presentation stronger, to strengthen the presentations, and maybe discuss any, uh, perceived shortcomings or weak points or challenges, which was what I was hoping for.I'd like to do a presentation in the future, and I'd like to have those ideas challenged.And I hope that my ego is up to those challenges, and I hope that the topics proposed are interesting enough to inspire other people to consider them and challenge them.There were a couple participants, and we'll get into those. This isn't the main focus.Parametric technology corporation, I think there is a quite a few presenters show the ability to do text-to-CAD, I think this particular presenter did text-to-code-to-CAD, so they wanted to, you know, they wanted to define that a little bit better, which I think is fine. I use these tools myself. I think they're very, very interesting.But there's also sort of a—There's a feature wave coming where everyone's doing—everyone's doing these tools, and there needs to be more of a unified force so this is just going to be so much tool clutter and my discussions with him in the breaks.In between, where, you know, the wild, wild west is coming to CAD design.Inside companies.He presented a brass bushing, a brass bushing that could be made quickly with all of the variations, these parametric technology corporation. This is what they've been selling for the past 20 years.That you could take a spreadsheet and you could make every brass bushing that was in stock with that one model, and the logic that you could build into that model.Putting an AI front-end onto it brings nothing more to the table.He defended this rather vigorously because it's, you know, it's just one of the sales tools that they've always used to say, "Look, you can do so much work so quickly."But this is the exact same presentation I've been seeing for the past—for the past 20 or 30 years even now since that—since the 90s when I was first exposed to the PTC approach.So my contention is that if everyone in the company is building tools, if everyone has access to Claude and is able to program up a tool that it's just going to be wild, wild west, and it's going to be something that is—Democratized to the point of chaos.I think that the real strength—I think the real strength of companies like PTC, and one of the examples they showed was, you know, building a fixture, a fixture to center two pipes, goes into two different CAD systems. Some of the latest models—Astra and Opus.Whatever—and it, you know, comes up with two different—two different fixtures.And then the question of whether the fixtures are sampled for something they have the rights to.And so a behemoth like PTC has an opportunity to build stable libraries, their whole—their whole aspect has to grow to stability, library stability, model stability, rights stability, libraries of mechanisms—That is where they're missing right now. They're just, like, kind of pulled the MCP server out of a hat and, you know, they're doing ta-da, everyone connect this now, and I think that's just going to be wild, wild west chaos, and all of the companies and the sheriff is going to have to come in and tell the employees to, you know, only build on a brief or not build tools for every aspect. There's going to have to be some serious frameworks put into place.And that's where the opportunity comes in. Not in, you know, exposing the marionette strings to everyone and touting what they're touting right now.
One of the really nice discussions I had was about, um, after a presentation on architectural ideation by Jimmy Chung from Carnegie Mellon, University.One of the things that was mentioned was taste.Taste was not a super common word at the show; it was mentioned a few times, uh, "taste is typically one of those things that is ascribed to humans as one of the last bastions of determination in a gap program." What was heavily mentioned by numerous presenters was the word "intent" and "intention," and that's really one of the key words that I'd like to, uh, explore in this whole discussion.And challenge, you know, about intent in the role of intent and the evolution of intent and the description of intent—I think that was largely glossed over under the word, under the buzzword "intent," which is somehow giving, uh, the illusion of agency. Or agency.If we want to be less pejorative, the agency of the user of CAD systems in order to feel and control.One of the images Jimmy showed was sort of, if you look for.He had some nice tools for developing with intention, some keyboards that had shapes on them, some combinations of shapes, some shape combinators, that would give the building blocks and also give the user control, uh, shape control, which I found to be very, uh, in line with my own work and very intriguing instead of, uh, describing and getting a wall of results which is a lot of what AI systems will do, and a lot of what is being sold right now, this wall of results and wall of possibilities and human curation, which is a concept that I greatly challenge and that can be another one of the things that we kind of put a placeholder in here and we concept the—we challenge the concept of curation and of, um, this wall of gemstone thumbnails that's put out as part of the, um, part of the spectacular possibilities, and I put that in giant air quotes, giant air quotes, "spectacular palette of possibilities," unquote, uh, that a lot of these things are delivering.One of the—one of the images showed someone looking through a whole bunch of architectural images to an image search. Get this thing, and as you're sketching, you're getting this, um, you're getting this little—you know, lower screen film strip of different similar concepts, to me that felt just endlessly frustrating that if you were standing there and someone's standing next to you and said, "That looks like this, that looks like this, that looks like this," you know, you're likely—you're likely to just turn around and ask them to stop and just, you know, do your idea.Not look for, uh, reminders of what it might look like.The other thing is that image results are now in October of 2026. Image results on a search engine are 50% polluted by worthless AI imagery.Synthetic imagery with no basis, just useless. So synthetic imager One of the really good discussions I had was with, uh, after a presentation on architectural ideation by Jimmy Chung of Carnegie Mellon University, it was about how architects and how students find inspiration and ideation—One of the words he used was "taste," um, I have two words that particularly, uh, provoke me when it comes to, um, discussions of AI contribution.One is "taste," which is ascribing the human-in-the-loop the agency to filter through what the AI, which, you know, the argument is the AI has no taste.And the remaining bastion of human value is the fact that we have taste, uh.I have a lot to say on this subject of taste, and of the ability to taste, even if it was coffee. Could I taste 100 different cups of coffee and make any determination on what the best of them was? No.Taste tastes but everything can be overwhelmed, and a human can be quickly overwhelmed by all the possibilities that are thrown at them, so that's a— that's a whole subject. The other— the other word is "intent," and that in— that word came up in, you know, a lot of the presentations. The communication of intent: the telegraphing of intent, the, um, typing in of intent, as if.As if design or engineering was a clear intent, like a first swing at a hole-in-one. You know where the— you know where the goal is, you know where the, uh, you know where the cup is on a golf course, and you're desire is to get the cup in that ball and have all of the aspects of the design and manufacturing line up in order to get that. When an actuality— there's an evolution of intent, and.During the process of design, where discoveries are made along the way, you intend to get somewhere, but the evolution of intent is or changes the goal, it changes the factors, the process has an effect upon the outcome, it opens doors into new solutions, um, and that, I think, is lost on a lot of the presenters.Or it felt that way to me. Or maybe that's my own prejudice.But the simple, you know, moving— moving intent into an intent-producing machine, and then filtering it with taste, to me is—Not indicative of the real process, but maybe what someone in the middle might think is going on.And that's a theme I'd like to go over again. It's, you know, it feeds into the Dunning-Kruger aspect, it feeds into— you know, a few different challenges to it.And it feels like— you know, even with the Viscom guys, you know, it's like they— the guy, you know, makes assumptions about what the design process is, and that what you need is a pretty render or a context video out at the end, you know, this like, um, this like shiny prize pulled out of the cracker jack box, but that's not— that's a like 1% thing at the end. That's the gilding on the icing, on the cake.And it's very, very superficial.
But I'd just like to reiterate that what I really found exciting about Jimmy's talk was at the end they showed a keyboard and the keyboard had different printed shapes, so it just blocks arrangements, and the user could quickly toggle through them as if they were in a sort of.Positioning of blocks of a Tetris set or this way of, you know, this way of entering shapes sort of intuitively.And expressively, and I think that's something that's really missing from the discussion. And one of the other discussions I had with Jimmy and with other members is the keeping track of oneself. The same way we're doing in this interview format, where the— where my words are being recorded, the synthesis is made, the tracking is kept, so many of the presentations showed this— you know, showed these palettes or these thumbnail collections of possibilities. Some of them— you know, in the tens and hundreds of iterations that are then processed by the AI or displayed by the AI, and.I lost my train of thought.
I think what I'm like, what I'm looking to say is, um,there's a dynamic mode of input. This was my other discussion with several people: we are, you know, sort of under the tyranny of a slider and a mouse, and we've been under that convention for 30 years in CAD. We've lost a lot of—well, lost track of a lot of physical inputs, such as dial boxes or other ways of getting power input into CAD. So we've been eliminated, limited by this mouse, which I've had other discussions about this, and the limited usability or utility of a slider. And the functionality of the keys and the functionality of other inputs to get into the architecture space was quite fascinating.The other discussion I had was being able to retrace your steps. Most of the systems now, they.Don't have the ability to trace the decisions or record the decisions. Or, obviously, they have the ability to, because it's all trails on a computer, on a—in a database. Some of it is lost in AI context windows that are—that are, um,Compressed.And they're lost. But the real keeping of records becomes a lot more critical when you're producing objects, and when there's the potential for lawsuits later on, or the potential for an evaluation of the decisions, a critical evaluation of the decisions that were made to get to a place. And I think that, you know, the same way this—this format, this interview format, traces those documents, those ascribes, you know, through the various—then post-filters. The amount of human input to the amount of machine input, that whole concept is missing.Or was missing from the presentations, and is missing from all of the other presentations that I've seen online so far.
One very interesting presenter. His name was Eunor Yusgun. He was Turkish. He's a PhD. His name is spelled U-O-N-U-R, Y-U-C-E-G-U-N.And the U is both have two dots over them.He was an architect. He did a presentation on houses. I have to review that. He had some good discussions with him afterward. He previously used— he's been using computational design tools for a long time, and did some very nice work with.Linking mushrooms to sensors and having participants very artistic— very artistic.Projects of having mushrooms and signals when they needed to be watered, and users sending signals, and when they needed to be lit. Very interesting presentation.
One of the interesting presentations was from Honeywell Aerospace, a guy named Ifani, who's a young guy, and he gave a very heartfelt and thoughtful presentation, which seemed—Nice.Out of place. It was, you know, expressing some of the concerns, expressing some of the concerns about where this is all going, also concerns for parts that are 3D printed and their, you know, possible failure in.Production.And the different requirements of aerospace versus other things, the limited number of materials that are available for 3D laser sensoring, and the modeling of 3D laser-sensored parts.Which is normally— you know, they're doing CAD models instead of the micro structures, micro welded structures that are actually taking place in.Laser centering of metal. There's a limited number of materials in the library: casting, forging alloys, have huge histories. They have huge experience, databases, but laser-fused materials are very—Very limited in their palette right now.He was the only one to use the word "sadness" or any sort of trepidation in a talk, which I found quite interesting, because that, you know, lies at the heart of it all.
One common thread was the applicability of NURBS and the increasing prevalence of implicit modeling, which is sign-distance fields.Which, you know, I'm hoping to be dissuaded of my prejudice against them. I think that we go back to the whole played-over versus Chavant analogy. Chavant is a styling clay that's been used for a century in car design, 75 years at least, and that material can be scraped and shaped with high-precision down to a fine point, whereas something like Play-Doh or foam core can be quickly.Can be quickly shaped to a rough shape but never refined to something precise, and that's my— that's my thought for now.
Okay, the next subject to talk about.Was a, um, project for a lunar rover.The company did some concepts in lunar rover, now first of all I thought it was quite challenging that someone take one of the apex engineering projects of mankind, landing something in space in a vacuum, hundreds of thousands of miles away.With all of the challenges there, an attempt to make this a use case for AI, I thought that was a very bold decision.There were numerous concepts presented, it was all laid out in all of the design choices, my.Problem was that it seemed like knowledge chaff, quote, "knowledge chaff," unquote, just so many pieces of information, so many little game-like gemstones, presenters presented their interface as being game-like, I felt.Like it was a little bit of reduction of— not a little bit, a massive amount of reduction of complexity of what a lunar rover needs to be, and an entirely different way of looking at the problem.If I was presented with a lunar rover, I would look at all of the NASA documentation, all of the pieces before I would remember my personal trips to the Aeronautical Space Museum in Washington, D.C., where I saw these actual machines, the complexity, the space they needed to fill, expand into the materials, the machining methods. I mean, it was, you know, an amazing thing. Again, an apex human achievement of engineering.See, it all reduced in AI down to a few blocks of AI moving it around, like CleverHans was a little bit, uh, disappointing.Attempted to speak to the presenters afterwards, they said, "Oh, actually, yes, there is a hierarchy embedded underneath there," there is a decision tree and all of that.You know, for me, I suggested to them that there needs to be a tracking of decisions that are made through this solution space.With all of these things that are popped up and all of these curation choices that are made, and taste and experience choices that are made from this wide palette of AI-presented opportunities, there's no way to track it, to assign it, to record it.Yeah, that was one of the more disappointing presentations in terms of its overreach, and then its presentation of a CleverHans solution.
One comment I have overall is there's this kind of, um, there's something called a "piss filter" in AI-generated images, which is like a yellowish hue to all the images. And many of the presentations, although they were doing 2D graphics, I'm looking at the thumbnails now on YouTube and there are 6 videos up, and 5 of them have the same light yellow-brown piss-fillered background. It looks like an AI-generated image. It communicates that, it telegraphs that, it's, uh, uncomfortable.The second is any presenter using AI-gen imagery loses points for credibility and for, uh, technical depth, to me.
Okay, Braid Technologies gave a sheet metal solver that was able to go through all different kinds of thicknesses, all different kinds of, uh, arrangements, given the certain set of constraints.What bothered me about that is that some of them—Sometimes when you're watching an AI and it's going through all these iterations, you just want to, you know, stop and say, "Don't go down that path." You don't need to go down that path. I have real-world experience, I know a machinist who once suggested this, we once did tooling that did that, that's a piece that's more applicable for forging in terms of material, uh, material strength orientation, etc. So instead of a machine just turning out a palette of solutions.That need to be sorted through, which half of which are, you know, dead on arrival, it seems to me that this kind of machinery can be much more used as an augmented tool for a user that knows what they're doing.To steer down a path, or steer down a pathway in a solution space. Instead of, you know, just filling the solution space and then having to sort out, sort the wheat from the chaff. Again, design chaff, iteration chaff.That's kind of recurring, uh, word that appeared in my head was "chaff," just clutter. And, uh, noise overwhelming any signal.That's one of the big risks, I see.
So something I presented to this group of people is that the they wanted to define, with the human and machine, and then discover with the machine only, and then inspect the human-machine at the end. That was their— that was their approach. So define, discover, and inspect.My position is this: the discovery part is the human part. It's the fun part. It's the part that you want to be able to do, you know, a power walkthrough with the tools, not turn it over to the machinery, define it. Again, this definition of intent, which I think also evolves.Your intention to design a sheet metal bracket is different from your intention to design a forged bracket or a cast bracket or a 3D-printed bracket. I think that changes that definition, and that's part of the discovery process.So to automate the discover process.And just generate a lot of chaff, and then inspect that chaff at the end, I think, is the wrong approach.
Now, the concept that came up was the "when shapes are"—this came up a lot in the discussions, this is a personal feeling of mine—when shapes are optimized for manufactured mega algorithms, they tend to take on this...Organic, for lack of a better word.It's a...Smooth-shaped sort of a sponge-like shape that's evolved between the forces in a project, and buttresses that are linked together with different width spars that are all smoothly blended.This strikes my brain as being wrong, because I'm not seeing any human intent in it.I brought up the season.Er, which is C-Z-I-N-G-E-R automotive company, which surprisingly a lot of people in this space were not entirely familiar with.Which uses a lot of this kind of engineering for its cars, and has these very bio-morphic-y looking cars.Part of it is tryptophobia, the uncomfortability of objects with a lot of holes in them. I know that's—Not everyone is affected to that by that. I'm affected at affected by it to a certain degree, I find those sorts of designs—Disturbing.Somewhat disturbing.The— on the other side of that, diffusion patterns, which are more ribbed without any holes, like coral, I find immensely satisfying.So there's kind of a— there's a dichotomy there.David Burpee gave a...Presentation on footwear design.I thought it was very visually interesting.I think that...There's this kind of lattice and more top.ology fascination that is a fascination I have doubts on its practicality.The aesthetic can be very pleasing, the aesthetic when it follows a function, or indicates a function, can be quite cool.Different patterns of force on a shoe.I think that's very interesting.Think in a lot of cases it can be overwhelmed, and.Some of my feeling before on the optimized structure is missing the human intent.You know, I look at a— I look at a structure and think, god, I could be— I could be tightened up, it could be made a little bit more harmonic.Human harmonics, instead of, you know, machine— machines aren't looking for harmonics, they're looking for efficiencies.And efficiencies often don't have a harmony.And in my mind they're one of— they are a— they are a solution in one of many solutions in a structural diagram.